RePitch 1.4 Standard User Guide Publication2

Operational Overview

RePitch - Operation Overview

 

In this section, we’ll describe the RePitch interface and general workflow.

  

Basic Workflow

RePitch works in a similar way to most other non-realtime pitch and time manipulation plugins. It lets you manually edit notes and unvoiced audio.

However, RePitch can also be set to process the captured audio automatically after capture via a Macro that can snap the notes to a detected scale or to a Scale selected from a user-created list.

This means, after the first time you use RePitch, you might want to change the Macro to let you do all the editing or let it do automatic processing first. And after you use RePitch for a while, you might change the Macro to suit your approach to editing.

The main basic steps for RePitch are:

  1. Load the RePitch plugin onto a track or section of audio (usually as an Audio Effect or "FX"). The specifics of how to do this will depend on your DAW.
  2. If the audio hasn't been automatically captured (using an ARA plugin version), you'll need to capture (load) the audio via a straightforward realtime "recording" process.
  3. After capture, RePitch will use the selected Macro to process the captured audio automatically (or not).
  4. After (3), you can review the signal and manually adjust the audio in terms of pitch, time, level and/or formants, using RePitch's manual and/or automatic tools.
  5. The modified audio will be instantly ready to playback in the DAW.
  6. If you have VocAlign Ultra, you can use RePitch’s output audio to be passed as the Guide to VocAlign Ultra, and transfer its time and/or pitch features to Dub signals in VocAlign Ultra.
    Click here for details .


Information

RePitch Videos and PDF Manual


Important! How you get audio into RePitch depends on your DAW

RePitch is a non-realtime plugin. This means RePitch requires the original source audio to be captured (in other words, loaded) into the plugin, and then the audio is processed and then returned to the host DAW.

However, the process of getting audio into and out of the plugin varies widely between DAWs, since each one uses one (or more) of the three main plugin standards  AAX, VST3, or AU and, additionally, a second possible modern plug-in variation called ARA 2, for some VST3 and AU plugins.

Because of the many variations of procedures, we've created Quick Start Guides for the most popular DAWs, describing how to get audio into and out of RePitch for each plugin protocol they use. Other DAWs will tend to use the same steps as at least one of the main DAWs in these Guides.


Real-Time Capture or ARA Capture?

As mentioned above, ARA 2 (or, more simply, ARA) is a fairly recent addition to non-realtime audio plugins.

  • ARA enables the instant transfer of audio between the plug-in and the host DAW.  ARA is implemented in two different ways: some DAWs (Logic Pro, for example) put the ARA plugin on a track, while other DAWs (Cubase, Studio One, Reaper, etc) apply the RePitch plugin to each individual audio clip/event on a track.

  • If your DAW does not support ARA, you'll be able to capture audio into RePitch in realtime. We call this method "Realtime Capture", and it generally requires the plugin to be installed as an Insert Effect on a track.  You can also generally use Real Time Capture on DAWs that support ARA.

We walk through the capture methods for Pro Tools (AAX), Logic Pro (AU) and a few VST3 DAWs in the Quick Start Guides towards the end of this manual.

In the next section, we’ll describe the functions and operation of RePitch itself after the audio is captured, which is mostly the same for all DAWs.

However, you should  look out for comments relevant to your DAW and make sure you check the Quick Start Guides for other details.


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